It became a crusade of theirs to mock "saucers" and anyone caught playing the game would be flayed. That meant it never had the support of the CS community as a whole and instead fractured it and turned it into an "us against them" thing, especially for the mouth breathers over at HLTV. So the playerbase was mostly comprised of new players, casual 1.6 players, and a small number of players who had played competitively in previous games. The problem was that all those people who had tried it once and thought it was shit decided it would always be shit and never really gave it a chance. Now after a while, Valve actually did update the game and fix it, and it became a very solid game on its own accord. So what happened was a large majority of players coming from 1.6 tried it out, saw that it was terrible, and never touched it again. Instead of the beta/pro input/constant update cycle that CSGO went through before release, it was pushed out the door in a broken heap and thrown on the doorsteps of the CS community. The game was broken in many ways, and stayed that way for a while. The reason the game never took off competitively is because it was absolutely dogshit at release. I'll preface this by saying that I go back a long way with CSS, both playing and covering it. The addition of skins probably also aid the popularity of CSGO greatly. CSGO didnt suffer the same fate as CSS partly because 1.6 was dying prior to its release. But given enough time and with the advent of matchmaking, I can understand why Valve decided to change the game in this direction. I was of course unreceptive to the new features of CS (20 ammo M4A1S, running P90, overpowered pistols). I stopped CS entirely for around 10 years, and began to play CSGO early this year. I used to be a semi-competitive CSS player for around 1.5 years. Lastly, change is always hated especially when you release a new rendition of a competitive game before the competition actually dies off. With most of the tournaments and hype still surrounding 1.6, there was not a great pressure for developers to mould CSS to the way the main bulk of hardcore 1.6 players wanted. One of the reasons is that the $$ for tournaments never died for 1.6, and pros will naturally be reluctant to switch to a game that is so underdeveloped for competitive play. It was terrible competitively because the competitive scene never really took off compared to 1.6. ESL Pro League Season 18 / Information, Schedule, & Discussion.HIGHLIGHTS: EG vs MOUZ - ESL Pro League S1. Mirage 5V5 yohoooooooooooooooo 1,645 sofiyeahh 2,742 97zonerĪO VIVO: OBJETIVO = VOLTAR PRA RANKED-PRO. LIVE_ru: Spirit vs SAW | Thunderpick World. Spirit vs SAW □Thunderpick World Champions. Monte vs MATILHA □ CCT Online Finals □ Onl. 6,661 GaulesĪOVIVO Monte x Matilha(EX-PAQUETA) CCT O. Monte vs Matilha CCT2023 ONLINE FINALS 3. Subreddit Rules Message Moderators Official CS:GO Blog Discord
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